This task uses Persuasive Texts in English along with algorithms and branching. Students use Fables to demonstrate the sequence of events (they may use cards, type, story board) then make suggestions as to what might happen if a character made a different decision, and show how branching would occur in the sequence. They then use one of these alternative decisions and demonstrate the result using Scratch. They may also like to create images of the character using Makers Empire and 3D Printing, or use Adobe Sculpt to digitise the character (like a real Pixar animator!) and use this in their Scratch story.
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