Ruth Sevil▸ U4: Math Connections

Integrate Digital Technologies with Maths

Choose to select one of the learning areas within Maths and explore a series of connected lessons that cover the content descriptors for that area. Provide an overview of your activity plan including a paragraph or two on each lesson. Include information about what outcome the lesson or session is meeting within Digital Technologies and in Maths

This lesson is for Yr. 7 Special Education focusing on DT content description F-2 Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004) and Math content description from foundation number and place value Connect number names, numerals and quantities, including zero, initially up to 10 and then beyond (ACMNA002)

By the end of these lessons the students will improve their numeracy (number and algebra) demonstrating number recognition, numerals, count on/forward, count back/backward, patterns and also explore navigation and positioning (forward, back, pause, right, left, go, pause, repeat, start and end) within the DT context of visual programming. The students will first test out their algorithm ability to navigate the maze offline in programming pairs. In a life size maze, the navigator will direct a blind folded fellow pair member around the maze. Students will solve / debug any issues and demonstrate resilience and decision making before going online. The students will create flowcharts and visual programing working in pairs to finalise their algorithm demonstrating their programming success and DT vocab knowledge using Blockly games: maze.

Blockly Games Games for tomorrow’s programmers.

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