I would use the Berenstain Bears story 'The Spooky Old Tree' to get students to create algorithm activities related to the story of where the bears travel on their spooky adventure. Maps could be created and used to program Bee-bots or Blue-bots around to accompany the story. Students could also create their own 'Choose – your- own adventure' with flow charts to give options of what would happen to the bears if they made different choices, e.g. where they go if they don't go up the stair etc. https://www.youtube.com/watch?v=Lh4QCv2boNU #cserTask3
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