# Todd McGuigan▸ U4: Math Connections

I am already thinking and planning how I would introduce the Blockly Maze and Blockly Turtle games into Maths lessons as an introduction to this type of medium/resource. Blockly Maze can delve into further lessons on directionality and compass principles with Blockly Turtle covering geometry in a fun and challenging way (Level 9 with the crescent saw me pause, analyse, think and experiment).

Building on from Blockly Maze I would involve the students in lessons using Maze Maker on Scratch. They would need to create a maze and ask a peer to work their way through the course. Students would be asked to write down directional/compass directions used to get through the maze as another layer or complexity to this task.

Furthering on from Blockly Turtle I would plan lessons where students are human computers where they work in small groups/pairs to recreate this game as if they are the computer etc. One student would input the data and the other student would act as the turtle and follow their directions to recreate simple shapes. Throughout this task they would need to pay particular attention to angles and work out which common angles are used to make simple shapes. Students would be explicitly taught around angles and using protractors etc to ensure understanding before inputting data into their human computers and programming the human turtle. End results would be shown to peers in a whole class situation allow for peer and teacher assessment of content and understanding.

DT:
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition).

Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input.

Maths:
Use a grid reference system to describe locations. Describe routes using landmarks and directional language (ACMMG113).

Compare angles and classify them as equal to, greater than, or less than, a right angle (ACMMG089).

Estimate, measure and compare angles using degrees. Construct angles using a protractor (ACMMG112)