Stephen Oldmeadow▸ U2: Algorithms & Programming


"I have already tried visual programming" Option 1

My suggestion for an activity is to have students reverse engineer a Scratch project, modify it in some way and then demonstrate their modification to the class as well as explain how they made the modification.

For example, in the project I have linked to Year 5/6 students should be able to do things like: modify the levels to make them easier, increase the jumping distance of the player's character, change the ordering of levels or even create their own level.

This kind of reverse engineering/hacking/remixing is a great way to learn Scratch. #cserTask1

Scratch – T R I X [Platformer] scratch.mit.edu


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