Series of connected lesson ideas that integrate Digital Technologies with #Maths #Art #coding
Digital Technologies Content Descriptor
Processes and Production Skills, Creating Digital solutions by: Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011)
NSW Syllabus Outcomes
Maths, Measurement and Geometry MA2-15MG manipulates, identifies and sketches two-dimensional shapes, including special quadrilaterals, and describes their features
In these lessons students will explore the properties of 2 dimensional shapes including square, triangle and hexagon using Scratch 2.0. Each lesson begins with a class discussion regarding the properties of the individual shape including number of sides and angles. The Smartboard protractor tool can be used to measure angles.
When students are confident discussing the properties of each shape, discussion shifts to how this information can be used to draw the shape using Scratch 2.0 with particular attention to the angles and the correct number of degrees for the turns. Again, this can be demonstrated using the Smartboard protractor tool.
Pseudo code is jointly created and displayed on the Smartboard.
Prerequisite knowledge – Scratch 2.0 including pen tool and repeat blocks and Cartesian plane for positioning
Resources: Book – Coding for beginners using Scratch, Usborne by Rosie Dickins Jonathan Melmoth & Louie Stowell Pg 23 & 24. Link to worksheet https://goo.gl/odhb6i
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