Tamara Camilleri▸ U2: Algorithms & Programming

Option 1:
To explain their thinking and understanding in programming, students create games using Scratch (or another visual programming environment) then teach the class how to recreate the game. They could also create documents or videos for how to complete their projects to share with a wider community. Students will be able to articulate their understanding, rationalise choices made in the programming and assist other students/adults by answering questions and giving guidance to debug. #cserTask1

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