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Angela Dawsonâ–¸ U2: Algorithms & Programming

"I have already tried visual programming" – Option 2 – Create a teaching and learning resource

I decided to put together all the AMAZING information from this section of the MOOC into a teaching and learning resource I could use with either teachers or my Grade 5/6 students. It takes learners through the basic ideas and has links to videos that support each section. It is just a start, and I would break the presentation into a few parts (don't want to overwhelm anyone!) but it is handy to have it all in the same spot 🙂

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Melissa Verrallâ–¸ U3: English Connections

Lesson Idea- Have a look at the structure of Choose your own Adventure books. Get students to think about the best way for them to go about writing their own story. Using a flowchart, plan out the different paths for the stories and see where they link together or where they could loop back to certain points.

Write the story- thinking about the structure of narratives (BME) and making sure the story is exciting with action. Students to learn how to hyperlink in PowerPoint and then write their story each slide as a page. They will then need to create the pa…

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Melissa Verrallâ–¸ U2: Algorithms & Programming

Visual Programming- Blockly

I have experience with coding using a few different programs however I haven't really used Blockly before. I had a go at both the Maze and Turtle Challenges and found it was a great way to practise decisions and loops. Some of the levels were quite challenging and required some debugging to get right. This would be a great task to practise directions and/or angles the classroom, particularly with the Turtle challenge as you need to know the size of angles to get the lines in the correct spots.

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Karen Butlerâ–¸ U2: Algorithms & Programming

Visual Programming

I was thinking you could create board games and use dice to explore the command tools in scratch. I made one in photo shop. Students could create their own and make board games to go with them. This would support learning the language of programming in an unplugged way. I downloaded the scratch blocks as png files from the MIT website. They could be printed off and used with students to create offline and unplugged games.

What do you think?

What year level – I was thinking middle to upper primary?

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Glenys Goffettâ–¸ U4: Math Connections

I have found that Spheros and NXT robotics are excellent pieces of equipment to meet Digital Technolgies and Maths outcomes with classes. Stage 2 children have been asked to programme a Sphero to create a 2D shape – Stage 3 students take this a step further and programme an NXT robot to navigate a course; stop at a pedestrian crossing for a few seconds and reverse park in a garage. Lots of conversations, thinking & calculations going on there.
I have also started to create some documents which give examples of where robotics can be used (K-6) to address Ma…

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Kathryn Parresâ–¸ U3: English Connections

#cser unit3 English connections + Digital Connections
I really enjoy using picture books with young children to introduce issues around wellbeing, safety or citizenship etc and would use Johnny Appleseed next time I get a chance . There are several versions that range in level of understanding from junior to year6,7or 8 and would be great for staff project as lesson ideas could be brainstormed in groups for each level , for example.I found the new version &quo…

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Renee Hannaâ–¸ U4: Math Connections

Mapping
As with so many of my ideas I am not currently in the position to teach these so they are possibly more brief and hold less information about actual resources/games etc. I learn best by doing things and really want the opportunity to apply some of this as I am to teach it, more of the 'just in time learning'.

I am currently planning some orienteering for PE, and have had some thoughts about using this with some mapping and measuring to use gathered information to create maps and then use created maps to follow.

I am talking simpl…

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